We formerly examined EONs Super64 HDMI adaptor, and while its not the only choice on the market– and its not precisely low-cost– however we were impressed with Super 64; its ease of use, performance with all the games we tested, and the effort thats gone into its aesthetic and style.
Nintendo LifeNintendo LifeUpscaled composite vs. Super 64 PAL. For a number of video games, we actually chose the Slick visuals.As a plug-and-play service, the Super 64 is easy to use and simple to use. With Super Mario 64, for example, available to play on Switch by means of 3D All-Stars, how do you think that experience compares to the game on initial hardware?
Super Mario 64, for example– the All-Stars variation on Switch is actually the Shindou version of Super Mario 64.

So, whats the very best way to play Super Mario 64 according to you, then? Let us understand in the comments below, and inform us your experience if youve gotten a NTSC or PAL Super 64.

© Nintendo LifeAs youll no doubt have heard, Super Mario 3D All-Stars– the 3D Mario collection that packages Super Mario 64, Super Mario Sunshine and Super Mario Galaxy in a single Switch cartridge (or download)– will no longer be offered to purchase after 31st March 2021. Once retail channels are exhausted of existing stock, youll only have the ability to get your hands on this limited-time plan via previously owned stores, online sellers and auction sites.
Its always a shame when games are delisted, and its even more unexpected when its one of the most prominent and essential (not to point out popular) video games ever. Nintendos marketing methods aside, there are many players that would argue Mario 64– or any game– is finest used original hardware anyhow. The Switch port might be easier and look sharper, however playing the video game on a pad that does not have three prongs and a spindly analogue stick? Thats simply not best.
The Nintendo 64 does not play nicely with modern TVs, so it can be a headache to enjoy its library of timeless video games. Thats where EON Gaming is available in– the companys line of plug-and-play HDMI adaptors (such as the GCHD Mk II for GameCube) use a painless way of playing your old consoles on modern TVs. We formerly reviewed EONs Super64 HDMI adaptor, and while its not the only option on the marketplace– and its not precisely cheap– but we were impressed with Super 64; its ease of use, efficiency with all the games we checked, and the effort thats gone into its visual and design.
It took a bit, however a bespoke PAL variation of Super 64 was produced in 2015, too. Yes, perfectionists will argue that heinous early PAL conversions with black borders and downturn suggest NTSC will constantly be the 64-bit king, however the reality is that numerous players in PAL areas more than happy enough to play the video games theyve got as they remember them, even if theyre a bit slow.
© Nintendo Life © Nintendo LifeThe gold detailing is the only outside distinction between the NTSC and PAL versions.And you know what? The slow, borked PAL version of Wave Race 64 was still fantastic to repeat in 1997 if you didnt know any much better. For lots of people, ignorance is still bliss– its definitely a lot more affordable than importing.
Were pleased to report that the PAL Super 64 is every bit as effective as its NTSC brethren in offering a simple and reliable option for getting the very best image from a stock N64 over HDMI. We overtook Justin Scerbo, co-founder of EON Gaming, to learn what this little box of techniques is actually doing.
Note: Youll discover a lot of comparison images throughout the short article, plus a gallery at the end. All images below are unaltered 16:9 screen captures: keep in mind, your television will display this stretched image at the appropriate 4:3 element ratio. Shots utilizing a composite cable television were caught utilizing a generic Scart-to-HDMI upscaler (720p).
Nintendo Life: First up, can you offer us a standard insight into exactly what EON Super 64 is doing with the S-video signal coming out of our N64? Why does it look so much better than running a bog-standard composite signal into your TELEVISION (presuming youve got a TV that still has that legacy connection, of course!)?
Justin Scerbo, Co-founder of EON Gaming: Absolutely! The Super 64 is taking the S-Video signal from the N64 and then line-doubling the image up from 240p to 480p. This literally doubles the intrinsic resolution of the console and does so totally laglessly to guarantee that your video games feel perfect when using a modern-day TV. Normally if you plug your console into an HDTV utilizing composite cables, the TV has to convert the analog image into digital and after that redraw every pixel back onto the screen to show the image. This process takes some time and results in bothersome and quite obvious input lag, implying your button presses will not match up with what you see on screen. Additionally, that converted image will end up looking smudgy, as there are essential information and color lost in the analog to digital conversion that the TV is doing.
When did you begin developing the Super 64?
We started developing the Super 64 quickly after production started for the GCHD MK-II, and after completing the NTSC Super 64 we right away started R&D on the PAL Super 64.

Looking at the NTSC and PAL variations of the Super 64, can you explain a little about the distinctions? Why were 2 variations required and how do the onscreen results compare?
The differences between NTSC and PAL N64s are quite deep, however mainly the method they deal with S-video is what we needed to focus on. Simply put, there are various specifications for a PAL systems use of S-video that needs a various way of handling brightness, color, and power. This is why if you utilize an NTSC Super 64 on a PAL system it will either not carry a video signal at all, or it will look extremely off.
Did you face any particular tech difficulties while developing the PAL variant? We picture evaluating it with unoptimized PAL video games was a little tortuous if youre utilized to full-speed NTSC!
Well you struck the nail on the head! Among the most significant difficulties when testing PAL consoles was first sourcing video games and consoles in the United States (these are extremely tough to come by) and then when comparing video games back to back, to ensure that brightness and color settings matched up, the 50hz gameplay of PAL was a little bit of a battle.
Nintendo LifeNintendo LifeUpscaled extremely vs. composite 64 PAL. Click on the images to get a much better look and relocation in between them to compare.The huge bulk of N64 hardware is supported, although a couple of revisions (including the Pikachu variations) arent compatible. Can you describe a bit about that?
Sure. Some of the console versions for PAL systems in fact had S-Video assistance entirely eliminated. Were not sure why Nintendo did this back then, however since the components that we use for the Super 64 require S-Video, regrettably a few of those specific console modifications will not work.
Compared to the composite signal through a generic HDMI upscaler, the colours through the Super 64 were considerably brighter and more dynamic on our TELEVISION. Why is that?
S-Video naturally supplies a much better quality signal than composite. By taking the finest video output from the N64 we can deliver the most color rich image possible without adjustment.
While great deals of individuals these days want the sharpest pixels possible, the visuals of video games from this period were created for a various type of display. Can you explain whats going on technically when you push that little slick mode button?
Absolutely. The N64 was created originally to be shown on CRT TVs. And smooth image because of this Nintendo chose to put an anti aliasing filter throughout almost every video game on the console that provides it a more soft. The “Slick Mode” button on the Super 64 is including an additional layer of anti-aliasing onto the image so those who like a smoother image can take pleasure in an appearance that is closer to what Nintendo originally meant.
Nintendo LifeNintendo LifeSuper 64 PAL basic vs. Slick Mode. For a number of games, we really chose the Slick visuals.As a plug-and-play service, the Super 64 is basic and user-friendly to use. Was there ever any concept of adding to its functionality with scanline choices, etc?
Were happy you like the simpleness of the Super 64s style! When establishing this device we desired to make it as seamless and basic for users as possible, which affected the design and functions.
The N64s AV Out port is the exact same as the one found on the SNES and the GameCube. Undoubtedly, youve got the GCHD Mk-II for the latter, but what would occur if someone plugged their Super 64 into a SNES (after some case adjustment) or a GameCube?
Excellent question! You are right– the Super 64 is using the exact same port as you would find on an SNES and a GameCube, so technically, you could use the device on those systems and it would utilize their S-Video Signal. Remember though that we created and tuned the Super 64 to work particularly for the N64s video output. Our objective with each of our items is to get the finest video quality possible out of each of our adapters, so while technically this would be possible, our GCHD is much more enhanced for the GameCubes particular visual output, and there is certainly more possible for the SNES with leveraging S-Video.
Nintendo LifeNintendo LifeUpscaled composite vs. Super 64 PAL. With Super Mario 64, for example, readily available to play on Switch via 3D All-Stars, how do you believe that experience compares to the game on original hardware?
Were huge fans of remakes and remasters, and as retro fans in general, were all for creating new opportunities for people to experience the excellent video games of old. Super Mario 64, for example– the All-Stars variation on Switch is in fact the Shindou variation of Super Mario 64.
Do you think well ever get to a point where the look of a CRT will actually be replicated on a contemporary display screen or will we always need to keep at least one large TELEVISION around if we want the genuine retro experience?

The key is that there actually is wrong or no best way to play. As long as people are still playing retro games, thats whats essential.

The secret is that there truly is wrong or no ideal method to play. As long as people are still playing retro video games, thats whats most crucial.
Does EON have plans for other previous Nintendo consoles in the future?
Were preparing to deal with a bunch of various consoles in the future and Nintendos are some of our favorites, but we d absolutely like to hear what people would have an interest in seeing.
What are your personal top N64 games, and why?
Fantastic concern! There are many to select from, but some of my leading picks are definitely Conkers Bad Fur Day, Jet Force Gemini, Majoras Mask, Banjo-Kazooie, and the Mario Party games. But my leading choice would certainly be The Legend of Zelda: Ocarina of Time. I have such fond memories of that game, and really assisted solidify not only my love for Zelda, however video games in basic. Its probably the one game I have replayed the most, and it constantly feels just as great to come back to.
Our thanks to Justin. Heres a little gallery of generic composite vs. Super 64 comparison photos to delight in:
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The distinctions in between NTSC and PAL N64s are quite deep, but primarily the method they handle S-video is what we needed to concentrate on.